I was contacted by a production company in LA for some animation work and had a ton of fun digging into this. As the Animation Lead, I was responsible for building the rig and completing the dance animations.
I didn’t plan on taking these gestures anywhere when I drew them, but I had some time to kill and started playing around with things. Here are a few of the original drawings and a side by side comparison of the source gesture and the final painting.
PeaceMaker was the first title launched at ImpactGames. It has since received world wide acclaim and won several international awards (check out a few of the broadcast clips as well). I was the only artist on the team and was responsible for all the in-game visuals and production of the marketing materials, printed and digital.
Created with: 3DS Max, Photoshop
Skill Sets: 3D Modeling, Texturing, Lighting, Rendering, Post Production & Interface Design
While our “Play the News” platform lived entirely online, we didn’t completely abandon print marketing. For example, I whipped up this small bookmark to hand out at various events and functions we attended.